Tom Cox - 3D Artist
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Racing Car


I am creating a racing car bit by bit and rendering out parts which I have done. A few of the parts which I have done are below.

Click the images for a larger version.
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I started with the two aerials.

These were created out of a cylinder and a sphere and then both joined together.
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In this render I have created most of of the front end of the racing car.

I am now mostly concentrating on the front wing and creating the parts for that, then I will slowly move towards the back of the car.

I may create some of the simpler pieces before I do the bigger pieces.
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I have added a few more pieces to the front wing, there are some more to be added/ created.
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I have redone part of the front nose so it doesn't look too jagged.

I have also redone the nose/ wing connector due to making it easier for me to texture for later on.

I have created the suspension wishbone.
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This is a wire frame image of the previous render (image above).

On the previous render all of the parts are smoothed out, however in wire frame mode they are not.
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I have done added other parts of the car and also added a background to the scene.

There is a slight issue with where I have duplicated objects twice and they are overlapping each other. The objects are the antenna's on the nose of the car.
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I have created the rear suspension, rear wing and finished the side pods.

I have also removed the duplicated pieces from the previous render.

I am now working on doing the textures on part of the model, such as the tyres, rims and some of the smaller parts.
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I have added textures to the ground, tyres and tyre rims.

I may add texture to other parts of the car.
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I have added textures to the headrest and to the camera parts above the drivers cockpit.
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I have added a sun light to the scene so it gives a more realistic feel.

I have also adjusted some of the parts to make sure they are exactly in the correct position, some of the parts I noticed where not centered with other parts of the model.

I have also removed some edges from the side-pods to give them a slightly more rounded feel to them. The material for the tyre rims have been adjusted to brighten them up a bit more.

Unfortunately you can only just see the cars antenna's, I will do another render however that will include the fence part.

This is a render of the same settings as above. (lighting...etc)
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With this render I have re-adjusted the lighting so you can see the cars antenna's.

This 360 degree render is the same settings as the render above however in a 360 degree format, so you can see all of the car.
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In this render I have just added the fence to see what the scene looks like.
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I haven't done any alterations to the car from the previous render (image above).

I found a script which creates buildings and I added the buildings to the scene to give it some scenery.

I had to adjust the lighting a bit so that is why you see a bright part at the right of the image.

I am trying to rig the car so that it moves but it's getting a little complex. Hopefully I will be able to do it and might possibly animate it.
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Here I am adding a material/ texture to the racing car (only one side because I want to get it roughly how I want it before doing the other side).

I have also changed the background slightly by adding another building. I have also adjusted the lighting so you don't see that white section as before (right side of image above).

The material/ texture is a bit too reflective for my liking however I may do a render with both sides reflective, to see what it looks like.
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I have been playing about with HDRI (High Dynamic Range Image/ Imaging) so you may see some reflectivity on the side pods of buildings.

I will try and add some colour/ texture to the vehicle to make it look like it's part of a racing team.

I have also added the same material/ texture onto the other side.
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After a good few hours of messing about with the materials section I have found a car paint material, this is applied to both sides of the car however the far side (near the fence) is having some issues.

I am tweaking the settings to get the material as I want it. I am mostly focusing on the main body of the car for textures so the smaller pieces can have roughly the same settings.
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Here I have adjusted the material and added it to other parts of the car (front wing). I have also added material to the insides of the side pods, floor and the antenna's.

I am creating a 360 degree view of the car to see what the other side of the car looks like so this is why you don't see the background objects (fence, buildings).

I have also adjusted the tyre rim material slightly to give it a metallic feel.

Here is the 360 degree view of the car.

Strangely the floor of the car at the back displays cube like shapes, this is because it is reflecting an image. If i created the back part of the car it should not display the cube like shapes due to the objects being in the way.
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Here I have created a pit garage. 

I have not done anything to the car apart from duplicate it and moved it to form another car. This is not the completed scene I still have more objects to create. I still haven't created a steering wheel for the car due to it being a complex piece of geometry.

I may when I have completed the scene transfer it over to Unity 3D and make it so you can walk around the pit garage and possibly drive one of the cars.

Time for this image to render was just over 3 minutes.
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Here I have extended the pit lane, added the wheel gun pipe, created a front wing stand along with duplicated a front wing from one of the cars, then placed it just outside of the pit garage.

I rather like this render even though the scene is not fully complete and missing objects.
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Only changes to this render is I have created a wheel gun along with the air compressed cylinders.

I am going to create another three wheel gun/ wheel pipes however I don't want the scene to look too messy.
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Here I have created another wheel gun pipe and also a shield for the air compressed cylinders.

Unfortunately I am not going to created the other two wheel gun pipes due to due to having no where to place them within the scene.
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Here I have extended the pit garage upwards slightly and backwards.
I have created a basic engineers room at the back of the garage.

I am not too sure what is going on with shadow in the pit garage, but I have a rough idea what is going on. I may do a re-render due to the shadow issue.


I will now create the pit wall along with a few smaller pieces and add them to the scene.
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Some strange reason all my textures for the car has disappeared but I did this render to do a close up of the car.

Vertices for this scene (includes car and ground): 383,610
Edges for this scene (includes car and ground): 764,720
Faces for this scene (includes car and ground): 381,088
Triangles for this scene (includes car and ground): 762,176
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Due to now working with 3DS Max I have imported the model and done some tweaking to parts of the car.

I still have parts to create such as the seat, mirrors, brake discs/ ducts and the most important piece the steering wheel.

The render is using the 3 point shader.
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Here I applied an HDRI to the environment which the car reflects which you maybe able to see,

I did adjust the lighting slightly due to the previous render (image above).

I have also created the steering wheel but it isn't quite visible, I hope to do a render from inside of the car (where the driver sits) to get a close up of the cockpit.
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I have created the front brakes along with the mirrors and a few other aerodynamic parts of the car. The mirrors do have a reflective material applied to them however due to the camera angle it is not visible.

I have unwrapped a few pieces ready for texturing however I am slowly doing pieces which I have missed.
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Email:

tomcox3d@gmail.com

Twitter:

@makinmagic3